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Designing for Wearables

Client: boAt   |   2020   |   UX, UI

We were a team of 3 designers and a PM, I played my part in conceptualisation with other designers and heading the UI team for the project.

boAt_SmartWatch 1.jpg

To gain an in-depth understanding of the fundamental principles of wearable design, we conducted extensive research and analysis. Specifically, we examined the documentation for industry-leading products such as the Pebble watch, Apple watch, and Samsung's Galaxy Smartwatch.

Key Fundamentals:

Glanceability | Contextual Info | Simplicity | Haptic | Compatibility | Battery Optimisation

Identifying Key Focus Areas

Analysis & Reports
Transforming data and information into insights The process of exploring data and reports in order to extract meaningful insights, which can be used to better understand and improve performance.

Activity Tracking
Monitoring and tracking fitness-related metrics such as distance walked or run, calorie consumption, and in some cases heartbeat. Keeping visualisation limited to simple charts like Bar graphs, pie charts and line graph.

Goal Setting
Making goals SMART - The "SMART" acronym stands for "specific," "measurable," "attainable," "relevant," and "time-bound.

Personalisation
Transforming Personalisation plays a huge role in modern technology. It adds a personal flair to the device and allows you to truly make it your own.

Mapping Interactions

Apart from usual interactions on touch screen this watch had an extra hardware addition on left side which added swiping interactions on the left side of watch as well. We mapped out interactions at the home screen.

Wireframing

To create the wireframes for our smartwatch, we analysed the device's technical specifications. We then drafted a series of sketches and low-fidelity mockups, which we refined through an iterative design process. The resulting wireframes provided a clear blueprint for the final design.

Design Directions

watchface.jpg
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